Insights

Video Games and Trademarks: Play It Right

Beyond copyright, a game developer must think trademarks — protecting their own game name and catchphrases, and clearing any third-party marks used in the game. How India treats in-game brands, how US law differs (the Rogers test), and the real-world crossover risk.

Published 26 June 2015 · Updated 14 August 2026 · Reviewed by Selvam & Selvam

A video game is a world of unending possibilities — and unending IP questions. Beyond copyright in the story, code, characters and music, a developer must think trademarks: protecting the game’s own brand, and clearing any third-party marks used inside it.

Protect your own trademarks

Competition is fierce in gaming. Protecting the game’s name and any catchy phrases solely associated with it can pay off — because when a game gets popular, the risk of unauthorised use (merchandise, phrases, fictional material) rises sharply. You can’t foresee and protect everything as IP, but protecting what’s abundantly necessary upfront is wise.

Using third-party trademarks in the game (India)

Using third-party marks — or deceptively similar ones — can be costly if the owner objects. If an in-game place or product closely resembles a real-world product, it creates an association in players’ minds, which may amount to infringement. Whether the owner acts is a business decision — but to avoid disputes, get permission, or better still, be creative and invent your own.

The US position — the Rogers test

US law differs. Video games are protected under the First Amendment as free expression. For third-party marks, courts apply the Rogers test — whether the use “bears some artistic relevance to the underlying work” and “explicitly misleads as to source or content.” For publicity rights, though, courts find Rogers too narrow — and publicity claims need no likelihood of confusion, so the parameters differ from trademark infringement. (There’s a rich body of US precedent on this.)

Real-world crossovers

The reverse scenario: recreating a game’s fictional places/products in the real world. If someone other than GTA’s creators opened a “Taco Bomb” or sold “Sprunk” (a Sprite look-alike), that could be infringement in India — a fantasy-world mark crossing into the real market.

The bottom line

Game developers have substantial IP protection available — copyright and trademark are the first steps, and those who build hardware too can look to patents.

The takeaways

  • Protect your game’s brand — name and signature catchphrases, before it gets popular.
  • Clear third-party marks — in-game resemblance to real products can infringe; get permission or invent.
  • India vs US differs — the US uses the Rogers test and First Amendment protection.
  • Watch real-world crossovers — recreating in-game brands offline can infringe too.

Frequently asked questions

Should I trademark my video game’s name? Yes — protecting the game’s name and signature catchphrases helps against unauthorised merchandise and copycats once the game gains popularity.

Can I use real-world brands in my game? Doing so can amount to infringement in India if it creates an association with the owner’s mark — get permission, or create your own fictional brands to avoid disputes.

How does US law treat marks in games? Games get First Amendment protection, and courts apply the Rogers test for third-party marks; publicity-rights claims use different, broader parameters.

Can recreating a game’s fictional brand in the real world infringe? Yes — selling a real product under an in-game brand (like a GTA parody brand) could amount to trademark infringement in India.

Legislation referred to

  • The Trade Marks Act, 1999
  • The Copyright Act, 1957

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